Journal of Addiction and Dependence
Cyberaddictions to video games and Facebook : a reflection on social markers and paths of intervention
Faculty of Social Sciences, University of Quebec in Montreal School of Social Work, Canada, USA
Amnon Jacob Suissa, Ph.D, Professor, University of Quebec in Montreal School of Social Work, Canada, USA. E-mail: Suissa.firstname.lastname@example.org
Suissa, J.A. Cyberaddictions to video games and Facebook: a reflection on social markers. (2015) J Addict Depend 1(2): 1- 5.
© 2015 Suissa, J. A. This is an Open access article distributed under the terms of Creative Commons Attribution 4.0 International License.
KeywordsCyberaddiction; Video games; Facebook; Mental health; Intervention; Prevention
The condition of cyberaddiction is a central issue for scientists and researchers as to be listed or not in the DSM5. While the decision not to include cyberaddiction in the DSM5 is official, the question between some researchers who wish to see this condition included and others who argue the operational and practical basis for the diagnostic criteria, continues to nourish a heated debate[1-6]. This debate is equally true about addiction to video games[7-11] or to Facebook.
Considering the infinite literature on this contemporary subject, this article will limit it’s reflection and analysis more on video games and Facebook addictions. Finally, we will reflect on a psychosocial perspective to seaze this multifactorial phenomenon and paths for intervention.